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WoW Post 4

I still rarely see any other players outside of quest areas and quest turn in spots, especially socializing. I was curious about if this is the way the game normally is so I asked my cousin who plays more than I do and from what it sounds like it is a bad time to be on since it is towards the end of an expansion that nobody really liked where they are about to overhaul a bunch of the starting area mechanics as well as some other changes to the game. So at least I have somewhat of an answer to the behavior of other players I’ve come across so far, despite what seems like a great time to pick up a MMORPG game. I still think it would be interesting to take a psychological approach to how different mechanics of the game affect the chemistry of the brain, like I mentioned earlier with the questing. I think it would also be interesting to see what effects things like selling old equipment has, or leveling up, or discovering a new part of the map. Additionally it could be interesting to see if there is a certain level of frustration that can build up that causes a player to cave in an buy one of the bundles or boosts to bypass the monotony and grinding through quests.

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WoW Post 3

After much frustration questing, I finally got something more interesting than “go kill x amount of these monsters” or “gather x amount of plants”, and it seemed to have more story to it, where you go discover these totems and a spirit shows up and gives you a cool effect to help get you to the next totem. However it still has a grinding feeling that I just can’t get into. That may be personal preference, since I feel like watching some TV shows gives me the same feeling of repetition where it’s the same thing just with a slightly different look, and it’s the same here in WoW.

Redbull isn’t the only thing that gives you wings… So do Totems

So far I’ve had to slay at least 15 different animals for their meat/antlers/etc with the only goal in mind being experience and sometimes a cool item. It would be interesting to take a psychological approach to the release of dopamine experienced by player when completing quests, because I’ve heard about how much people used to play this game when it first came out and how they basically became addicted to it in some cases. All in all I just don’t understand the appeal of the questing, I find it much more satisfying and rewarding discovering new areas of the map and new mechanics rather than grinding constantly.

Discovering the Hippogryph mechanic

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WoW Post 2

People don’t seem very social when they are out and about trying to complete quests, they seem to be there to complete the quest as quickly as possible and leave which I can understand since doing these quests has become a grind, where you dread seeing “0/8” or worse when you get a quest. A side note about the quest system: it seems as though the higher level reach, the less chance there is for the quest monsters to drop the items you need which is extremely frustrating after you’ve slain five of them with no harvest from your efforts. So in that regard I can understand other players determination to get them done as soon as possible.

Another Player questing away

By far the highest volume of other players I have seen were gathered around to turn in a quest, which reminded me a lot of when you stand in line at a fast food place getting ready to place an order. Everyone keeps to themselves with their own mission and “order” in mind. As I mentioned earlier I also see people in the quest areas but beyond that the world seems pretty barren, I have yet to come across someone else on the road or socializing in a part of one of the hubs. However you do come across wildlife in your journeys, sometimes slain by other players that have passed through.

A slain Squirrel

I’ve discovered that there is PVP and PVE which is player vs player and player vs enemies, luckily no one else has decided to fight me yet but I am not going to hold out hope that someone will not. As for PVE, I have saved lower level players questing away a couple times now without so much as a “thx”, and on one instance they just left me to die after saving them and attracting a large number of enemies which sums up the attitude player seem to carry towards one another. As a side note: the respawn system is cool looking but the slow walk to your death point was a little annoying.

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WoW Post 1

I decided to play World of Warcraft since I have an affinity to fantasy settings and I have some family members that used to play it often so I figured it would be a good opportunity to play so I can join in on some of their conversations. I’ve played a little bit of Hearthstone so I went for my favorite class of Paladin, and the race I chose was Draenei. So far the game is relatively simple to play with relatively simple mechanics, with a typical WASD movement system and combat is somewhat automated until you use a special ability. The quest system is simple as well, where you get the quest from a NPC who is offering one, you go complete the tasks, then come back for your reward.

So far I have only seen some people in the distance, but I familiarized myself with the communication system of chat rooms that change depending on what area of the map you are in, in the event that I come across someone to talk to, which I imagine will happen when I get to other areas of the seemingly gigantic map. From what I can tell the busiest areas will be quest areas since that seems to be the bulk of what there is to do in the game.