Last week, I talked briefly online about James Paul Gee’s notion of “affinity spaces.” It’s a terrific idea that works very nicely in terms of game culture, but really ramifies across most digital culture.
I’d hoped to have this to you last week, but here is a short chapter of Gee’s to read if you have time, together with a 2.5 page explainer I wrote to contextualize his argument for our purposes.
Take a look, if you have a moment, and see what you think. Later tonight I have a set of whitepapers to share (if I haven’t posted them already) together with sample outlines of student-written work. Look for these after 9PM on Monday 4 May.
Gee, Affinity Spaces